This is probably putting the cart a bit before the horse - considering I doubt I could nicely model the broad side of a barn in Blender right now - but I found this post talking about an Epic developed plugin for Blender that automates the transfer of assets from Blender into Unreal - I have no clue how this would improve on the standard practice of exporting models to .fbx and transferring them into project folders (like one would from Maya into Unity for instance)...but I suppose I can tuck this away for future reference.


https://rabbitmacht.co.za/2020/11/25/how-to-setup-a-live-workflow-between-blender-and-unreal/

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